We will launch the National Digital Literacy Programme so that at different stages of their education journey, students will be able to acquire digital skills across four components in the “Find, Think, Apply, Create” framework:

1

Find

Gather and evaluate information, and use digital resources in a safe and responsible manner.

2

Think

Interpret and analyse data, and solve problems.

3

Apply

Use software and devices to facilitate the use of knowledge and skills in different ways.

4

Create

Produce digital products, and collaborate online.

Digital Learning at Orchid Park Secondary School

Digital Literacy – Students’ Voxpop

Digital Learning - Teachers' Experience

Primary level

Enhancing cyber wellness education

  • Greater emphasis on cyber wellness education as part of CCE 2021.

Expanding ‘Code for Fun’ programme

  • Students will learn computational thinking and coding through visual programming-based lessons.
  • From 2020, it will be offered to all primary schools as a 10-hour enrichment programme at upper primary.

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Secondary and JC Levels

Enhancing computational thinking skills

  • Mathematics curriculum to help develop and deepen computational thinking skills at secondary levels.

Personal Learning Device (PLD)

  • To enhance teaching and learning through e-pedagogy and personalising students’ learning experience, we will progressively roll out the use of personal learning devices to all secondary schools from June 2020.
  • By 2024, all Secondary One students will own their own school-prescribed laptop or tablet.
  • Top-up of $200 to Edusave for all eligible Singaporean students to support the purchase of the device (an increase from last year’s $150 top-up). Students from lower-income households will receive further subsidies so that the out-of-pocket cost is $0.

More schools offering Computing

  • To create a stronger computing talent pipeline and provide more opportunities for interested students, more schools will offer O-Level and A-Level Computing

Higher Education level

Enhancing baseline digital competencies, with deeper competencies for certain sectors

  • Baseline digital competencies, including computational thinking and data competencies (e.g. quantitative reasoning), will be enhanced for all Autonomous Universities, polytechnics and ITE students by AY2021. This includes efforts to strengthen the cyber wellness curriculum to enhance teaching of digital well-being and ethics.
  • Coverage of digital and AI competencies will be deepened for students entering sectors ripe for AI adoption (cyber-security, logistics, manufacturing and finance).