June 04, 2020
Name and Constituency of Member of Parliament
Mr Melvin Yong Yik Chye, Tanjong Pagar GRC
To ask the Minister for Education (a) how many tertiary institutions currently offer e-sports related courses; and (b) whether there are plans to increase the number of e-sports related diploma and undergraduate courses to match the demand for a skilled workforce.
1. The Institutes of Higher Learning (IHLs) currently do not offer any specific e-sports-related courses. At a young age, students will benefit from a broader set of competencies and skills, which can be relevant to the e-sports industry. These include courses in Game Design and Development, Infocomm Technology, Sports Management, Graphics and Sounds Design, Events Management and Data Science.
2. Notwithstanding, some IHLs have worked with industry partners to incorporate aspects of e-sports into their curricula. For example, Republic Polytechnic has infused e-sports content into their Diploma in Business for students who have selected the Sport Management specialisation. These students can also take up internships or final-year projects in the e-sports industry, during which they are exposed to skills such as marketing, event management and logistics management.
3. There are also opportunities beyond the formal curriculum. Students can join clubs such as NUS’s E-Gaming Society (NUSEG) and SMU’s eSports. SUTD also runs a gaming research centre called the Game Lab.